Sunday, March 7, 2010

Guest Post: Cereal Morality

Today we have a guest post by Dan Morehead, who takes a moment to ponder the relative morality of breakfast cereals:

The cereal Trix is of uniform sweetness, every piece is a party. The advertisements for Trix teaches children that you should withhold sharing with those who look different "Trix are for kids." In truth rabbits are omnivorous and Trix would be a nutritionally appropriate foodstuff for them.

Lucky charms features lucky marshmallow bits which are a reward for eating all the more nutritious brown bits. The advertisement encourages kids to embark with adventuresome spirit to boldly find where 'Lucky' has hidden his breakfast. Once found Lucky shares his bounty without any grudge. The cereal, like the marshmallows, is a reward for discipline and initiative.

Lucky Charms is therefore a far more moral cereal.

Sunday, February 21, 2010

Writing 101: Meticulous Attention to Detail

I keep metrics. Lots of them. It sucks up a few minutes every single day, but it helps my writing, my motivation, and my sense of progress.

 
For those who may be unfamiliar with the term, here is the definition from Wikipedia: “A measure for something; a means of deriving a quantitative measurement or approximation for otherwise qualitative phenomena.”

 
In short, metrics collection = measurement.

 
Most writers use the metric of wordcount, looking at how many words they have typed on a given day (I am at 267 words today, including these).

 
I suggest you begin collecting metrics. The two most important are:
1) how many words you write each day, and
2) how much time you spend writing those words.

Begin recording this in a spreadsheet. Watch those numbers over the next month or two and I bet you will see them go up (this is the motivation factor).

Some other fun things your can do with them:
  • Determine which schedule works best for you--are you more productive writing in the evening, or morning?
  • Determine which environment words best--did you write more at the library, or the coffee shop?
  • Determine how long it takes you to complete a project--if you have never measured this before it will be illuminating.
  • I do not suggest you calculate your net hourly income from your writing as for most writers this will be depressing. Still, it can be calculated if you keep good metrics.

 Here are two snapshots of my own metrics, and if there is interest I can post more advanced metrics advice (maybe even spreadsheet design tips...):

 
My daily wordcount spreadsheet (notice how it is broken up by project, I wrote 5.75 hours and produced 4.3K words.  It was a good day for me.):

 
 
And the summary graph for my current work in progress. This summarizes a few sheets of data, but note how it shows how I am performing vs. my goal, and how my productivity fluctuates week-to-week:

 

 

Monday, February 15, 2010

Support Files

I recently received a question about support files. In my status reports, I will sometimes refer to support files, which seem to take on a life of their own and are not part of the final manuscript. So here are some that I use for novels (which may provide insight into my process). These are from my current work in progress:

00_Forbidden_Work Plan.xlsx
A spreadsheet with charts, timelines, chapter list, metrics from last book (for reference) and other data specific to this book.


01_Forbidden_Brainstorming.docx
27,554 words
Open ended brainstorming. Much of what goes in here is never used, but over time a usable dictionary, character encyclopedia, world encyclopedia and other reference material I use in the writing process.

The outline usually starts in here. When it gets unwieldy, I move it to its own file.

02_Forbidden_Snowflake.docx
12,294 words
This starts as a template with a pre-determined series of exercises based on Randy Ingermanson’s Snowflake Method -- a quick, fun way of focusing and developing the initial concept and characters using the concept of fractals -- simple, repeating patterns that form a complex structure. Check it out at: The Snowflake Method.

I don’t usually complete every section, and my outline tends to be more detailed that what the Snowflake produces, but many of these steps provide a crosscheck--if I can fill them it succinctly, it means that area is mature, if the I go on too long it means an area needs further brainstorming.

The end result of this process is a query-ready synopsis, good for marketing, good for proposals.


03_Forbidden_Outline.docx
15,638 words
The outline is just what it sounds like. I have a template for each section, and each level (I outline by section, chapter, scene), as well as an area for tracking subplots, and another for tracking mysteries.

I write detailed outlines, often with blow-by blow scenes and snippets of dialogue, and for each scene I list 5-7 Key Points that need to be worked in--this helps keep the writing on track when I actually write the scene.

Synopsis.docx
4,186 words
This bubbles out of the snowflake file, then gets polished and chopped into different lengths -- the full synopsis (~15 pages), a 10 pager, a 5 pager and the dreaded one pager. Right now, all I have is the full synopsis (which is out for the critique group to review).


Z_Cuts.docx
0 words (so far)

Being paranoid, and wanting to measure how much rework I have on each project, I save all the big items I cut. Not words, sentences, lines of dialogue, but scenes and chapters when they go away or are totally replaced. This gives me a graveyard from which I can resurrect anything I change my mind on, and a file where I can see just how much I have tossed.

On my previous book (Zombie Proof Fence), my cut file ended up with 65,825 words -- yes, I threw out an entire book worth of material. The worst offender: the basement scene which went through 6 very different iterations before I settled on one I was happy with.

So there you have it, more information than you ever really wanted.

Sunday, February 7, 2010

Status -- February 7th, 2010

Things are moving on the new book. Primarily working backstory, world building, character development and outline (45K in supporting files), with ~7K of scenes drafted.


Here's a taste -- some events leading up to the story:

Monday, January 25, 2010

Writing 101: Finding Time to Write

Welcome to Writing 101

Many people aspire to writing, getting published, finishing a book, and so forth. But for most of those I have spoken with and observed (blogs, twitter, etc.), the single greatest obstacle to realizing their writing dream is finding time to write--not talent, not imagination, not desire, but time. Think about that. Are you in this category?

At this point in my writing life, finding time seems simple--but I remember years ago when it was real struggle. In the early years, weeks, sometimes months would pass with little forward progress and it took years to develop good habits. If you are having this problem, here are some tips for finding, or rather making time to write.

Your mileage will vary, but I am confident ANYONE can make 5 hours a week to write. That adds up to 250+ hours per year. MOST PEOPLE can make 10+ hours each week (520 hours/year) and a MOTIVATED PERSON with a professional attitude toward writing can make 15+ hours per week.

But how?

Here are the top two. These are changes you can make, probably without impacting anyone else in your life. I have another list that starts to affect other people, but that will be another post. Hope you find this useful:

#1 -- TURN OFF THE TV -- do I have to explain this one? Most people watch 2+ hours of TV every day. This is not quality time. This is wasted time. Even the news, even educational programs--all television viewing is waste. On your deathbed, you will not look back and think, “Wow, I wish I had spent more time in front of the flat screen.”

For a typical 2-hour per day viewer,14 hours per week have been freed up for writing. That’s 728 hours per year. For an average writer, this is a book. For a fast writer, it’s two or three. You might want to use about 4 of those hours to exercise, do some cardio, maybe get in shape (another dream many people have, but don’t think they have time for).

#2 -- TURN OFF THOSE VIDEO GAMES. Sure, not everyone does this, but those who game know what a time-suck this can be. Hardcore gamers spend 20-40 hours per week playing video games. Casual gamers play 5-10 hours per week. And yes kids, this is an utter waste of time.

I’m a gamer. Used to be a hardcore gamer. Here is what I do now that I am a writer: I don’t game when working on a book. However, I do take time between books to play through 1 or 2 best-of-the year kind of games. It scratches the itch, and frees up a ton of time for writing.

For me, this was the hardest habit to change. Took over 5 years to decide the writing was more important and to unplug the console. What I am writing these days is far more interesting than even the best games, so nowadays I put them aside without really thinking about it.

So there you go: 14-20 hours per week are now available for you to start that writing project. What are you waiting for? A swift kick in the ass?

Saturday, January 16, 2010

Status -- January 16, 2010

Exciting news: Sold “The Identifier” to Psudopod -- the #1 horror podcast going right now. This short story is a personal favorite and I can’t wait to see what they do with it.

No major news on ZPF. I have gotten excellent feedback from beta readers, giving me several ideas to improve the book. No news from agents or editors, but that is a slow process. For now, ZPF is on the backburner (unless I get a call) and I am working a new project.

The new project has gone in an interesting direction. Around Christmas, I had thought I would the start the year writing a novel-length expansion of Doofus -- Young Billy solving the mystery of M.L.B. and finding his shoes. This would be a middle grade story (for 3rd-5th graders) running about 40K words. Then, as happened with ZPF, a completely random idea bloomed into an interesting idea that exploded into a mind-shattering, keep-me-awake-at-night brainstorm--the Cat 5 hurricane kind of brainstorm.

As a result, I have shelved Doofus, shelved another runner-up (about a gang of thieves posing as homeowners in suburbia), and gone to a steampunk story set in Victorian London.

Try this out:

FORBIDDEN: After investing a toy with the forbidden gift of life, Malthus, a tinker’s son, is drawn into a treacherous and secret world of machines, magic and spies in Victorian London.

This alternate past has a 3rd tier of society, the Enlightened Society, made of individuals gifted with Craft and/or Ken.

Craft is witchcraft/sorcery and is primarily found in women. Ken is an intuitive, seemingly mystical, understanding of machines which is primarily found in men. Craft is highly suspect (work of the devil and all) and in parts of the world it is forbidden. Ken is more accepted socially and is the engine driving a fast-forward leap in industry and steam/clockwork technology.

In the last couple weeks I have gone through character and world-building exercises, developed an outline, and researched the period and other steampunk works. The plan is to start the first draft on January 17th and see how far I can get by April (I expect to finish a rough draft). After that, I will shift back to ZPF and edit based on feedback received from Beta readers--though a phone call on ZPF could radically alter my priorities.

Sunday, January 10, 2010

The Fine Art of Not Overreaching

Writing is hard enough without setting yourself up for failure. One of the smartest things a writer can do is to pick goals and projects that are achievable. One the dumbest things a writer can do is to overreach.

This is a huge problem for me.

When I start brainstorming, it is typically a big storm. One idea leads to another, to another, to another and so on. Then, just when things are saturated, a new idea emerges that is completely unrelated to the rest. I want to write all of these things. Sadly, this is not a realistic goal.

In the past I have tried to work too many projects at once--and failed. I have tried to work projects of epic and grandiose scale--and failed.

Thus from this cornucopia of concepts, I may only choose one. At least I am to be successful. This results in dropping 90% of my brainstorming, and taking 10%, developing it and making it shine. This strategy works well for me, I complete most of what I start. Many other authors have reported similar results. So let me offer you this advice:

Do not overreach.

Be realistic about your productivity, how long a project will take, other things going on in your life, and what you are truly passionate about. With these things in mind, take all those great ideas and whittle them down to one idea, an idea you can bring to life in a reasonable amount of time (1 month for a short story, 1 year for a book).

If you do that, you will finish the project, achieve your goal and go on to a life of bliss, happiness and achievement.